random.c 14 KB

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  1. /*
  2. * Copyright (c) 1983 Regents of the University of California.
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions
  7. * are met:
  8. * 1. Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * 2. Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in the
  12. * documentation and/or other materials provided with the distribution.
  13. * 3. [rescinded 22 July 1999]
  14. * 4. Neither the name of the University nor the names of its contributors
  15. * may be used to endorse or promote products derived from this software
  16. * without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
  19. * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  20. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  21. * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
  22. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  23. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
  24. * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
  25. * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  26. * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  27. * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
  28. * SUCH DAMAGE.
  29. */
  30. /*
  31. * This is derived from the Berkeley source:
  32. * @(#)random.c 5.5 (Berkeley) 7/6/88
  33. * It was reworked for the GNU C Library by Roland McGrath.
  34. */
  35. /*
  36. @deftypefn Supplement {long int} random (void)
  37. @deftypefnx Supplement void srandom (unsigned int @var{seed})
  38. @deftypefnx Supplement void* initstate (unsigned int @var{seed}, @
  39. void *@var{arg_state}, unsigned long @var{n})
  40. @deftypefnx Supplement void* setstate (void *@var{arg_state})
  41. Random number functions. @code{random} returns a random number in the
  42. range 0 to @code{LONG_MAX}. @code{srandom} initializes the random
  43. number generator to some starting point determined by @var{seed}
  44. (else, the values returned by @code{random} are always the same for each
  45. run of the program). @code{initstate} and @code{setstate} allow fine-grained
  46. control over the state of the random number generator.
  47. @end deftypefn
  48. */
  49. #include <errno.h>
  50. #if 0
  51. #include <ansidecl.h>
  52. #include <limits.h>
  53. #include <stddef.h>
  54. #include <stdlib.h>
  55. #else
  56. #define ULONG_MAX ((unsigned long)(~0L)) /* 0xFFFFFFFF for 32-bits */
  57. #define LONG_MAX ((long)(ULONG_MAX >> 1)) /* 0x7FFFFFFF for 32-bits*/
  58. #ifdef __STDC__
  59. # define PTR void *
  60. # ifndef NULL
  61. # define NULL (void *) 0
  62. # endif
  63. #else
  64. # define PTR char *
  65. # ifndef NULL
  66. # define NULL (void *) 0
  67. # endif
  68. #endif
  69. #endif
  70. long int random (void);
  71. /* An improved random number generation package. In addition to the standard
  72. rand()/srand() like interface, this package also has a special state info
  73. interface. The initstate() routine is called with a seed, an array of
  74. bytes, and a count of how many bytes are being passed in; this array is
  75. then initialized to contain information for random number generation with
  76. that much state information. Good sizes for the amount of state
  77. information are 32, 64, 128, and 256 bytes. The state can be switched by
  78. calling the setstate() function with the same array as was initiallized
  79. with initstate(). By default, the package runs with 128 bytes of state
  80. information and generates far better random numbers than a linear
  81. congruential generator. If the amount of state information is less than
  82. 32 bytes, a simple linear congruential R.N.G. is used. Internally, the
  83. state information is treated as an array of longs; the zeroeth element of
  84. the array is the type of R.N.G. being used (small integer); the remainder
  85. of the array is the state information for the R.N.G. Thus, 32 bytes of
  86. state information will give 7 longs worth of state information, which will
  87. allow a degree seven polynomial. (Note: The zeroeth word of state
  88. information also has some other information stored in it; see setstate
  89. for details). The random number generation technique is a linear feedback
  90. shift register approach, employing trinomials (since there are fewer terms
  91. to sum up that way). In this approach, the least significant bit of all
  92. the numbers in the state table will act as a linear feedback shift register,
  93. and will have period 2^deg - 1 (where deg is the degree of the polynomial
  94. being used, assuming that the polynomial is irreducible and primitive).
  95. The higher order bits will have longer periods, since their values are
  96. also influenced by pseudo-random carries out of the lower bits. The
  97. total period of the generator is approximately deg*(2**deg - 1); thus
  98. doubling the amount of state information has a vast influence on the
  99. period of the generator. Note: The deg*(2**deg - 1) is an approximation
  100. only good for large deg, when the period of the shift register is the
  101. dominant factor. With deg equal to seven, the period is actually much
  102. longer than the 7*(2**7 - 1) predicted by this formula. */
  103. /* For each of the currently supported random number generators, we have a
  104. break value on the amount of state information (you need at least thi
  105. bytes of state info to support this random number generator), a degree for
  106. the polynomial (actually a trinomial) that the R.N.G. is based on, and
  107. separation between the two lower order coefficients of the trinomial. */
  108. /* Linear congruential. */
  109. #define TYPE_0 0
  110. #define BREAK_0 8
  111. #define DEG_0 0
  112. #define SEP_0 0
  113. /* x**7 + x**3 + 1. */
  114. #define TYPE_1 1
  115. #define BREAK_1 32
  116. #define DEG_1 7
  117. #define SEP_1 3
  118. /* x**15 + x + 1. */
  119. #define TYPE_2 2
  120. #define BREAK_2 64
  121. #define DEG_2 15
  122. #define SEP_2 1
  123. /* x**31 + x**3 + 1. */
  124. #define TYPE_3 3
  125. #define BREAK_3 128
  126. #define DEG_3 31
  127. #define SEP_3 3
  128. /* x**63 + x + 1. */
  129. #define TYPE_4 4
  130. #define BREAK_4 256
  131. #define DEG_4 63
  132. #define SEP_4 1
  133. /* Array versions of the above information to make code run faster.
  134. Relies on fact that TYPE_i == i. */
  135. #define MAX_TYPES 5 /* Max number of types above. */
  136. static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
  137. static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
  138. /* Initially, everything is set up as if from:
  139. initstate(1, randtbl, 128);
  140. Note that this initialization takes advantage of the fact that srandom
  141. advances the front and rear pointers 10*rand_deg times, and hence the
  142. rear pointer which starts at 0 will also end up at zero; thus the zeroeth
  143. element of the state information, which contains info about the current
  144. position of the rear pointer is just
  145. (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */
  146. static long int randtbl[DEG_3 + 1] =
  147. { TYPE_3,
  148. 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
  149. 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
  150. 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
  151. 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
  152. 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
  153. 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
  154. 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
  155. 0xf5ad9d0e, 0x8999220b, 0x27fb47b9
  156. };
  157. /* FPTR and RPTR are two pointers into the state info, a front and a rear
  158. pointer. These two pointers are always rand_sep places aparts, as they
  159. cycle through the state information. (Yes, this does mean we could get
  160. away with just one pointer, but the code for random is more efficient
  161. this way). The pointers are left positioned as they would be from the call:
  162. initstate(1, randtbl, 128);
  163. (The position of the rear pointer, rptr, is really 0 (as explained above
  164. in the initialization of randtbl) because the state table pointer is set
  165. to point to randtbl[1] (as explained below).) */
  166. static long int *fptr = &randtbl[SEP_3 + 1];
  167. static long int *rptr = &randtbl[1];
  168. /* The following things are the pointer to the state information table,
  169. the type of the current generator, the degree of the current polynomial
  170. being used, and the separation between the two pointers.
  171. Note that for efficiency of random, we remember the first location of
  172. the state information, not the zeroeth. Hence it is valid to access
  173. state[-1], which is used to store the type of the R.N.G.
  174. Also, we remember the last location, since this is more efficient than
  175. indexing every time to find the address of the last element to see if
  176. the front and rear pointers have wrapped. */
  177. static long int *state = &randtbl[1];
  178. static int rand_type = TYPE_3;
  179. static int rand_deg = DEG_3;
  180. static int rand_sep = SEP_3;
  181. static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
  182. /* Initialize the random number generator based on the given seed. If the
  183. type is the trivial no-state-information type, just remember the seed.
  184. Otherwise, initializes state[] based on the given "seed" via a linear
  185. congruential generator. Then, the pointers are set to known locations
  186. that are exactly rand_sep places apart. Lastly, it cycles the state
  187. information a given number of times to get rid of any initial dependencies
  188. introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
  189. for default usage relies on values produced by this routine. */
  190. void
  191. srandom (unsigned int x)
  192. {
  193. state[0] = x;
  194. if (rand_type != TYPE_0)
  195. {
  196. register long int i;
  197. for (i = 1; i < rand_deg; ++i)
  198. state[i] = (1103515145 * state[i - 1]) + 12345;
  199. fptr = &state[rand_sep];
  200. rptr = &state[0];
  201. for (i = 0; i < 10 * rand_deg; ++i)
  202. random();
  203. }
  204. }
  205. /* Initialize the state information in the given array of N bytes for
  206. future random number generation. Based on the number of bytes we
  207. are given, and the break values for the different R.N.G.'s, we choose
  208. the best (largest) one we can and set things up for it. srandom is
  209. then called to initialize the state information. Note that on return
  210. from srandom, we set state[-1] to be the type multiplexed with the current
  211. value of the rear pointer; this is so successive calls to initstate won't
  212. lose this information and will be able to restart with setstate.
  213. Note: The first thing we do is save the current state, if any, just like
  214. setstate so that it doesn't matter when initstate is called.
  215. Returns a pointer to the old state. */
  216. PTR
  217. initstate (unsigned int seed, PTR arg_state, unsigned long n)
  218. {
  219. PTR ostate = (PTR) &state[-1];
  220. if (rand_type == TYPE_0)
  221. state[-1] = rand_type;
  222. else
  223. state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
  224. if (n < BREAK_1)
  225. {
  226. if (n < BREAK_0)
  227. {
  228. errno = EINVAL;
  229. return NULL;
  230. }
  231. rand_type = TYPE_0;
  232. rand_deg = DEG_0;
  233. rand_sep = SEP_0;
  234. }
  235. else if (n < BREAK_2)
  236. {
  237. rand_type = TYPE_1;
  238. rand_deg = DEG_1;
  239. rand_sep = SEP_1;
  240. }
  241. else if (n < BREAK_3)
  242. {
  243. rand_type = TYPE_2;
  244. rand_deg = DEG_2;
  245. rand_sep = SEP_2;
  246. }
  247. else if (n < BREAK_4)
  248. {
  249. rand_type = TYPE_3;
  250. rand_deg = DEG_3;
  251. rand_sep = SEP_3;
  252. }
  253. else
  254. {
  255. rand_type = TYPE_4;
  256. rand_deg = DEG_4;
  257. rand_sep = SEP_4;
  258. }
  259. state = &((long int *) arg_state)[1]; /* First location. */
  260. /* Must set END_PTR before srandom. */
  261. end_ptr = &state[rand_deg];
  262. srandom(seed);
  263. if (rand_type == TYPE_0)
  264. state[-1] = rand_type;
  265. else
  266. state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
  267. return ostate;
  268. }
  269. /* Restore the state from the given state array.
  270. Note: It is important that we also remember the locations of the pointers
  271. in the current state information, and restore the locations of the pointers
  272. from the old state information. This is done by multiplexing the pointer
  273. location into the zeroeth word of the state information. Note that due
  274. to the order in which things are done, it is OK to call setstate with the
  275. same state as the current state
  276. Returns a pointer to the old state information. */
  277. PTR
  278. setstate (PTR arg_state)
  279. {
  280. register long int *new_state = (long int *) arg_state;
  281. register int type = new_state[0] % MAX_TYPES;
  282. register int rear = new_state[0] / MAX_TYPES;
  283. PTR ostate = (PTR) &state[-1];
  284. if (rand_type == TYPE_0)
  285. state[-1] = rand_type;
  286. else
  287. state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
  288. switch (type)
  289. {
  290. case TYPE_0:
  291. case TYPE_1:
  292. case TYPE_2:
  293. case TYPE_3:
  294. case TYPE_4:
  295. rand_type = type;
  296. rand_deg = degrees[type];
  297. rand_sep = seps[type];
  298. break;
  299. default:
  300. /* State info munged. */
  301. errno = EINVAL;
  302. return NULL;
  303. }
  304. state = &new_state[1];
  305. if (rand_type != TYPE_0)
  306. {
  307. rptr = &state[rear];
  308. fptr = &state[(rear + rand_sep) % rand_deg];
  309. }
  310. /* Set end_ptr too. */
  311. end_ptr = &state[rand_deg];
  312. return ostate;
  313. }
  314. /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
  315. congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
  316. same in all ther other cases due to all the global variables that have been
  317. set up. The basic operation is to add the number at the rear pointer into
  318. the one at the front pointer. Then both pointers are advanced to the next
  319. location cyclically in the table. The value returned is the sum generated,
  320. reduced to 31 bits by throwing away the "least random" low bit.
  321. Note: The code takes advantage of the fact that both the front and
  322. rear pointers can't wrap on the same call by not testing the rear
  323. pointer if the front one has wrapped. Returns a 31-bit random number. */
  324. long int
  325. random (void)
  326. {
  327. if (rand_type == TYPE_0)
  328. {
  329. state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
  330. return state[0];
  331. }
  332. else
  333. {
  334. long int i;
  335. *fptr += *rptr;
  336. /* Chucking least random bit. */
  337. i = (*fptr >> 1) & LONG_MAX;
  338. ++fptr;
  339. if (fptr >= end_ptr)
  340. {
  341. fptr = state;
  342. ++rptr;
  343. }
  344. else
  345. {
  346. ++rptr;
  347. if (rptr >= end_ptr)
  348. rptr = state;
  349. }
  350. return i;
  351. }
  352. }