sec-6.d 1.0 KB

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  1. #source: start.s
  2. #source: sec-6.s
  3. #source: a.s
  4. #as: -x
  5. #ld: -m elf64mmix
  6. #objcopy_linked_file: -O mmo
  7. #objdump: -xs
  8. # A non-loaded section with relocs would have the SEC_RELOC bit set in the
  9. # output if we didn't clear it. For reference, here's the ELF copied to
  10. # mmo, so we make sure no spurious flags are introduced.
  11. .*: file format mmo
  12. .*
  13. architecture: mmix, flags 0x0+10:
  14. HAS_SYMS
  15. start address 0x0+
  16. Sections:
  17. Idx Name Size VMA LMA File off Algn
  18. 0 \.text 0+8 0+ 0+ 0+ 2\*\*2
  19. CONTENTS, ALLOC, LOAD, CODE
  20. 1 \.debug_frame 0+10 0+ 0+ 0+ 2\*\*2
  21. CONTENTS, READONLY, DEBUGGING
  22. SYMBOL TABLE:
  23. 0+ g \.text Main
  24. 0+ g \.text _start
  25. 0+8 g \.text debugb
  26. 2000000000000000 g \*ABS\* __bss_start
  27. 2000000000000000 g \*ABS\* _edata
  28. 2000000000000000 g \*ABS\* _end
  29. 0+4 g \.text a
  30. Contents of section \.text:
  31. 0000 e3fd0001 e3fd0004 .*
  32. Contents of section \.debug_frame:
  33. 0000 00000000 00000004 00000000 00000008 .*