score3_elf.sh 1.1 KB

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  1. MACHINE=
  2. SCRIPT_NAME=elf
  3. TEMPLATE_NAME=elf
  4. EXTRA_EM_FILE=scoreelf
  5. OUTPUT_FORMAT="elf32-bigscore"
  6. BIG_OUTPUT_FORMAT="elf32-bigscore"
  7. LITTLE_OUTPUT_FORMAT="elf32-littlescore"
  8. NO_RELA_RELOCS=yes
  9. GROUP="-lm -lc -lglsim -lgcc -lstdc++"
  10. TEXT_START_ADDR=0x00000000
  11. MAXPAGESIZE=256
  12. NONPAGED_TEXT_START_ADDR=0x0400000
  13. SHLIB_TEXT_START_ADDR=0x5ffe0000
  14. OTHER_GOT_SYMBOLS="${CREATE_SHLIB+PROVIDE (}_gp = ALIGN(16) + 0x3ff0${CREATE_SHLIB+)};"
  15. OTHER_BSS_START_SYMBOLS="${CREATE_SHLIB+PROVIDE (}_bss_start__ = ALIGN(4)${CREATE_SHLIB+)};"
  16. OTHER_BSS_END_SYMBOLS="${CREATE_SHLIB+PROVIDE (}_bss_end__ = .${CREATE_SHLIB+)}; ${CREATE_SHLIB+PROVIDE (}__bss_end__ = .${CREATE_SHLIB+)}; ${CREATE_SHLIB+PROVIDE (}__end__ = .${CREATE_SHLIB+)};"
  17. DATA_START_SYMBOLS="${CREATE_SHLIB+PROVIDE (}_fdata = .${CREATE_SHLIB+)};"
  18. SDATA_START_SYMBOLS="${CREATE_SHLIB+PROVIDE (}_sdata_begin = .${CREATE_SHLIB+)};"
  19. OTHER_BSS_SYMBOLS="${CREATE_SHLIB+PROVIDE (}_bss_start = ALIGN(4)${CREATE_SHLIB+)};"
  20. # This sets the stack to the top of the simulator memory (2^19 bytes).
  21. STACK_ADDR=0x8000000
  22. ARCH=score3
  23. MACHINE=
  24. ENTRY=_start
  25. EMBEDDED=yes
  26. GENERATE_SHLIB_SCRIPT=yes